DAKI

DAKI gives the team four clear levers for change in a single view. Participants decide what to drop because it no longer helps, what to add that's missing, what to keep that works well and what to improve. The crisp structure makes it easy to leave the session with a concrete, balanced set of adjustments.
Drop

No remaining value — a report nobody reads, a step already automated

Roman

Roman

Drop the Friday status email nobody opens
Maria

Maria

Drop estimating tickets under two hours
Add

A new practice to try, one or two per sprint

Anna

Anna

Add a checklist to the pull request template
Daria

Daria

Add one dedicated bug-fix day per sprint
Keep

Works today and should be defended under pressure

Maria

Maria

Keep the rotating retro facilitator
Kirill

Kirill

Keep pairing for anything touching payments
Improve

Nearly right — needs fixing rather than removing

Daria

Daria

Improve the runbook — half the steps are outdated
Roman

Roman

Improve refinement so tickets arrive with acceptance criteria

What is DAKI?

DAKI stands for Drop, Add, Keep, Improve. It is a retrospective format in which every card is a proposal about how the team works: something to remove, something to introduce, something to protect, or something to make better. There is no column for observations, feelings or events — the board contains decisions in draft form and nothing else.

That constraint is what makes DAKI fast. In a format organised around what went well and badly, roughly half the session is spent converting observations into proposals; DAKI asks people to do that conversion while they are writing. The trade-off is that it only works when the team already understands what happened. Given a confusing sprint, DAKI produces confident proposals aimed at the wrong problem.

When to use DAKI

  • For a routine sprint retrospective in a team that already talks openly about its problems.
  • When previous retrospectives produced discussion but no change — every card here is already shaped like an action.
  • When the session is short: 40 minutes is enough because no time goes into translating observations into proposals.
  • A few weeks after a process or tool change, to tune it rather than reopen the decision.
  • When process weight is the issue — the Drop column gives people explicit permission to propose removing things.
  • For a team new to retrospectives that wants immediate results, since the connection between the board and next week's behaviour is obvious.

It is the wrong choice after an incident, a failed release or a sprint nobody can explain. Diagnose first with a format built for discovery, then run DAKI in the following session to decide what to do.

The columns explained

Drop

Practices, artefacts and habits with no remaining value: a report nobody reads, a ceremony that duplicates another, a manual step automated months ago, an approval that has never once resulted in a rejection. Drop is the column teams underuse, because removing something feels riskier than adding something. It is usually where the cheapest wins are.

Add

Practices the team does not have and wants to try. Limit this to one or two per sprint. New habits compete for the same attention, and a team that adds four at once keeps none of them — which then teaches everyone that retrospective outcomes are optional.

Keep

Things that work and should be protected. Not a compliments round: a Keep card is a commitment to defend a specific practice when the next deadline arrives. The practices a team loses first under pressure are the ones nobody named as valuable.

Improve

Things that exist but do not work well enough. Standup that runs too long, a test suite that is slow rather than wrong, documentation that exists but is out of date, a review process that is sound but too slow. This is the column that separates DAKI from a simple keep-or-drop format, and cards here need the most specific wording — "improve our documentation" is not an action, "add a runbook link to every alert" is.

Example board

A six-person team ran DAKI after a sprint that delivered on time but felt heavier than it should have.

DropAddKeepImprove
The weekly status email — the same information is on the boardA linter in the pipeline so formatting never reaches reviewSupport rotation; nobody is permanently on callStandup — twenty-five minutes for six people, and half of it is status
Two alert channels nobody acts onA written handover when someone is pulled off the sprintWriting a failing test before fixing a bugReview latency — the large pull requests sit for days while the small ones go same day
Keeping tickets open purely to signal statusFriday demo — the only time the whole team sees the productOnboarding docs — they exist but describe a service we replaced

Voting put the standup card and the review latency card at the top. Standup was capped at ten minutes with status moved to the board, which was done the next morning. Review latency turned into a size limit rather than a speed commitment: pull requests over 300 lines get split, on the evidence that small ones were already being reviewed the same day. The linter was added the same afternoon and removed an entire class of review comment.

Timing for a team of 5–10

StepTimeWhat happens
Review last time's actions4 minRead out the previous items and mark honestly what was done.
Write in silence8 minAll four columns at once, cards hidden until the timer ends.
Read and group8 minReveal, read every card aloud, merge duplicates.
Vote3 minThree votes per person across the whole board.
Decide15 minWork down the ranking. For each item, state what changes on Monday.
Close5 minOwners and dates. Three items maximum.

Facilitator prompts

  • Drop: "What do we produce that nobody reads?" — "Which meeting would you skip if you could, and what would actually break?"
  • Add: "What did you wish we had when something went wrong this sprint?"
  • Keep: "What would you protect if next month got busy?"
  • Improve: "What is nearly right?" — "What do we do properly but too slowly?" — "What exists but is out of date?"
  • On any card: "What does that look like on Monday morning?" A card that cannot be answered concretely is a wish, not a proposal.
  • On an Improve card: "Is this worth improving, or should it be in Drop?"

Common mistakes

  • Vague Improve cards. "Improve communication" survives every retrospective and changes nothing. Insist on the specific mechanism.
  • An empty Drop column. Teams add far more readily than they remove, and process weight accumulates. Ask the Drop question explicitly rather than waiting for volunteers.
  • Overloading Add. One or two new practices per sprint. More than that and none of them survive contact with the next deadline.
  • Using DAKI to diagnose. It starts from proposals. After an incident or a sprint nobody understands, run a discovery format first.
  • Skipping the review of last time's actions. DAKI produces commitments every session; without a visible check, the same proposals return and the team stops taking the board seriously.
  • Ending with five action items. Three is the ceiling that survives a normal sprint.

How to run DAKI in QRetro

  1. Create a board from the DAKI template — Drop, Add, Keep and Improve are already set up.
  2. Share the link; participants join in the browser without an account.
  3. Read out last sprint's action items and mark what was done before opening the columns.
  4. Run eight minutes of silent writing with cards hidden, then reveal and group duplicates.
  5. Give each person three votes and work down the ranking.
  6. Record what changes, who owns it and by when. Stop at three items.

Frequently asked questions

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